Artist Found! Details incoming. Screenshots and mockups shown across this site are still placeholder art used only to prototype layout, UI, and systems — not final game art.

Roadmap

Built in the open, one system at a time. Here's where things stand.

  1. Done

    Foundation

    Custom Mono-based engine, save/party data architecture, and the core six-slot party combat loop.

  2. Done

    World Systems

    Classic tracking skill, companion pet system, and environmental hazards with gear-based mitigation.

  3. In Progress

    Living World

    Dynamic weather, day/night diorama lighting, and handcrafted 2.5D environment art across every zone.

  4. In Progress

    Combat Depth

    Smarter party and enemy AI, spell targeting, and readable combat feedback for a full six-person roster.

  5. In Progress

    Crafting System

    The crafting system itself is already built. What remains is content: recipes, material drops, and weaving it into the loot economy across every zone.

  6. Planned

    Kickstarter Campaign

    Launching a Kickstarter to fund fully human-crafted artwork, replacing and expanding on the current art pipeline ahead of alpha. Launching alongside it: a small playable demo, letting you level a party up to 5 in select areas so you can try the corpse run for yourself.

  7. Planned

    Alpha Playtest

    A closed alpha for early supporters to run the corpse run loop end-to-end and break things.

  8. Planned

    Raids

    Encounters big enough that one party isn't enough. Exactly how multi-group raids come together is still a work in progress, but the bones are there and the ambition is real — epic raids are coming.

  9. Planned

    Early Access on Steam

    Public early access launch on Steam with the full core loop, expanding zones, and community-driven content.