Roadmap
Built in the open, one system at a time. Here's where things stand.
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Done
Foundation
Custom Mono-based engine, save/party data architecture, and the core six-slot party combat loop.
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Done
World Systems
Classic tracking skill, companion pet system, and environmental hazards with gear-based mitigation.
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In Progress
Living World
Dynamic weather, day/night diorama lighting, and handcrafted 2.5D environment art across every zone.
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In Progress
Combat Depth
Smarter party and enemy AI, spell targeting, and readable combat feedback for a full six-person roster.
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In Progress
Crafting System
The crafting system itself is already built. What remains is content: recipes, material drops, and weaving it into the loot economy across every zone.
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Planned
Kickstarter Campaign
Launching a Kickstarter to fund fully human-crafted artwork, replacing and expanding on the current art pipeline ahead of alpha. Launching alongside it: a small playable demo, letting you level a party up to 5 in select areas so you can try the corpse run for yourself.
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Planned
Alpha Playtest
A closed alpha for early supporters to run the corpse run loop end-to-end and break things.
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Planned
Raids
Encounters big enough that one party isn't enough. Exactly how multi-group raids come together is still a work in progress, but the bones are there and the ambition is real — epic raids are coming.
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Planned
Early Access on Steam
Public early access launch on Steam with the full core loop, expanding zones, and community-driven content.