World Building
Fantasy is just the default skin. Every system that built Corpse Run idle's world is exposed as an editor you can use yourself — reforge the entire game into hard sci-fi, weird western, or a setting nobody's named yet.
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Items & Loot
Every sword, spell scroll, or plasma cell starts here. Craft weapons, armor, consumables, and the loot tables that decide who drops them — the same tools work whether you're forging steel or soldering circuitry.
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Characters & Magic
Define the peoples, classes, spells, and abilities that make up your setting. Arcane incantations, psionic disciplines, or six-shooter tricks — the character editor doesn't care what you call your power source.
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Locations & Hazards
Build handcrafted 2.5D dioramas zone by zone, place props with attached particle effects, and set the environmental hazards that make each place dangerous — blizzards, radiation, sandstorms, whatever fits your world.
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Creatures & Companions
Populate every zone with monsters, wildlife, and tamable companions. Dragons and dire wolves, or synths and desert vermin — creature stats, AI, and art all live in one place.
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Particle Effects
Author the fire, frost, muzzle flashes, and arcane bursts that punch up every spell, weapon, and ability with a live preview — the visual language of your setting, tuned by hand.
Play Worlds Built by Other Players
A hand-crafted world doesn't have to stay on your machine. Publish your creations — full settings, single zones, or just a favorite creature line-up — and share them with the community.
Browse a growing library of worlds dreamed up by players just like you, drop into someone else's weird west or cosmic horror campaign, and come back to build your own version once you've seen what's possible.
One Engine, Any Setting
Every editor above works on plain data — names, stats, sprites, and effects — not hardcoded assumptions about swords and sorcery. Point the same tools at different art and copy, and you're building somewhere else entirely.
Never a Finished Toolset
Every editor here is fully functional today — not a locked-down v1.0. As new content demands new fields, new triggers, or entirely new editors, they get built. If a setting needs a mechanic the toolset doesn't have yet, that's a feature request, not a wall.